Collision Mania Simulation

The Collision Mania Simulation provides a virtual playground for users to explore a variety of collisions involving two objects. Eight different scenarios are included, beginning with straightforward 1-dimensional collisions and progressing to collisions between a block (moving and stationary) and a pendulum (stationary or moving). Users can modify variables such as initial speeds, heights of a pendulum, coefficient of restitution, and the mass of objects. Post-collision parameters can be observed. Before- and after-collision values of height, speed, kinetic energy, potential energy, and momentum can be viewed. The simulation can be easily repeated or quickly reset and modified.

Launch Interactive


Users are encouraged to open the Interactive and explore. We currently do not have a student activity sheet to accompany this simulation.

Learners and Instructors may also be interested in viewing the accompanying Notes page. Technical information, teaching suggestions, and related resources that complement this Interactive are provided on the Notes page. View Notes.

We owe a special thanks to Physics teacher Martin Kirby for donating the Collision Mania Simulator to our Interactives collection. Martin has contributed many other simulations to our Interactives collection. You can view them all by visiting our page listing all Martin Kirby Simulations. Or visit Martin's website (https://sites.google.com/a/kirbyx.com/) to learn more.