1-Dimensional Kinematics

Name That Motion
This Interactive challenges learners to correctly apply the concepts of velocity and acceleration in order to match the motion of 11 objects with their corresponding verbal descriptions. Learners must correctly identify the direction of the velocity and acceleration vectors in order to successfully match the verbal descriptions to the animated motions.

NOTE: We have recently completed an improved version of this Interactive that addresses some of the technical concerns surrounding the video as well as other concerns raised by teachers. The new version has been placed in our Concept Builders section. Visit Name That Motion Concept Builder.








Match That Graph
This Interactive Concept Builder provides learners with 12 situations in which they must accurately match a position-time graph description of an object's motion to the corresponding velocity-time graph ... or vice versa. There are three different difficulty levels by which a learner can progress through this concept builder. Progress is tracked. And each question is accompanied by a question-specific Help page that describes how to think about he situation. (NOTE: as of August, 2017 Match That Graph has been moved to our Concept Builders section.)







Graph That Motion
This Interactive challenges learners to correctly apply the principles of kinematic graphing in order to match the motion of 11 objects with their corresponding graphical descriptions. Learners must understand how the shape of position-time and velocity-time graphs relate to a motion of  in order to successfully match the graphical descriptions to the animated motions.

NOTE: We have recently completed an improved version of this Interactive that addresses some of the technical concerns surrounding the video as well as other concerns raised by teachers. The new version has been placed in our Concept Builders section. Visit Graph That Motion Concept Builder.






Graphs and Ramps
This Interactive presents learners with the position-time or velocity-time graphs for numerous types of motion. Learners must then construct a ramp along which a ball will roll in order to match the given graph. As the ball rolls along the ramp, the motion is plotted in real time, allowing the learner to make adjustments to the ramp in order to successfully complete each challenge.




 





Two Stage Rocket
This Interactive simulates the motion of a two-stage rocket and displays the position-time and velocity-time graph in real time. It won't take long before you become a genuine rocket scientist. Once you've completed your study, earn your Rocket Scientist badge by successfully completing the accompanying quiz.








 
Accelerometer
With this Interactive in your browser of your mobile device, you can use your device as an accelerometer. The Interactive collects information from your device's accelerometer and displays it as a plot of acceleration vs. time. There are numerous ways in which the device can be used.

The Physics Classroom would like to thank Nerd Island Studios for contributing this Interactive to our collection.








Distance versus Displacement
This Interactive Concept Builder provides learners with nine situations in which they must accurately determine the distance and displacement for a multi-stage motion. There are three different difficulty levels (with three questions at each level) by which a learner can progress through this concept builder. Progress is tracked. And each question is accompanied by a question-specific Help page that describes how to think about he situation.







 
 
Vector Walk
This Interactive highlights the distinction between distance and displacement. Three different motions are presented to the learner with the challenge of determining the distance traveled and the overall displacement for each. 


 








 


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